sebkaine Posted June 10, 2015 Share Posted June 10, 2015 hi guys, i have a simple scene where i animate point of a pack object. is there a simple way to transfer an @orient to my geometry without having to code the full stuff in VOP. i have pack a simple scene to explain the problem. i just want to be sure that there is no simple solution to do this and that the VOP/VEX path is the only one. Thanks for your time ! Cheers E instancer.hip Quote Link to comment Share on other sites More sharing options...
ranxerox Posted June 10, 2015 Share Posted June 10, 2015 forgive me if I'm answering the wrong question .. but could you do your rotation with pop torque and pop drag spin to create rotations ? (an orient quaternion comes for free). -=G hi guys, i have a simple scene where i animate point of a pack object. is there a simple way to transfer an @orient to my geometry without having to code the full stuff in VOP. i have pack a simple scene to explain the problem. i just want to be sure that there is no simple solution to do this and that the VOP/VEX path is the only one. Thanks for your time ! Cheers E Quote Link to comment Share on other sites More sharing options...
sebkaine Posted June 10, 2015 Author Share Posted June 10, 2015 that's a great suggestion gregory , i have never try those nodes ... gonna dig that way ! Thanks for your input ! Quote Link to comment Share on other sites More sharing options...
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