xs2222 Posted June 12, 2015 Share Posted June 12, 2015 (edited) Hey Folks, ive been hearing about a lot of pyro shading and or simulation questions, and here is a quick example of it, there have been many posts on this , but id like to point out the importance of lights and pyro shader , to achive the look that you are after, with just basic tweaks on the pyro shader you can achive great results, in the pyro shader the field shape source range and the ramp plays an important role to get the desired look Hope this helps ! Pyro_Expample.hip Edited June 12, 2015 by xs2222 Quote Link to comment Share on other sites More sharing options...
xs2222 Posted June 12, 2015 Author Share Posted June 12, 2015 Hey Folks, ive been hearing about a lot of pyro shading and or simulation questions, and here is a quick example of it, there have been many posts on this , but id like to point out the importance of lights and pyro shader , to achive the look that you are after, with just basic tweaks on the pyro shader you can achive great results, in the pyro shader the field shape source range and the ramp plays an important role to get the desired look Hope this helps ! And if you need finer results change the division size , to something low like .15 , but it will take longer to run though ! Quote Link to comment Share on other sites More sharing options...
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