ruchitinfushion Posted June 26, 2015 Share Posted June 26, 2015 (edited) Hi, Can i get help for how to deform geometry (output of ocean & boat intersection) and set Normal direction and magnitude of that deform geometry as shown in this video ? Edited June 26, 2015 by ruchitinfushion Quote Link to comment Share on other sites More sharing options...
Rainroom Posted June 26, 2015 Share Posted June 26, 2015 Calculating vectors to the centroid of the boat and randomizing those vectors in AttribWrangle or VOPSOPs will do the trick. Add to that some matrix manipulation to get more advanced distribution. Quote Link to comment Share on other sites More sharing options...
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