Kardonn Posted June 28, 2015 Share Posted June 28, 2015 (edited) Edit: Title shortened into a real winner. The 3rd party modeling/layout -> Alembic -> Houdini workflow is pretty much flawless, but one thing I run up against is the inability to have shader assignments come along for the ride into Houdini. Obviously don't need the shaders themselves at all, but what I do need is access to that assignment information if possible. Anyone have any kind of solution to that? The only idea I've come up with so far: Do the standard Alembic export from Maya; you'd use this to get the proper geometry names After this, in Maya, run a script to rename every piece of geo with the name of the shader attached to it. Granted you'll get "dark_steel1" "dark_steel2" etc., but that doesn't matter for these purposes. Export this as a second Alembic file. Import it into Houdini, and attribcopy over the secondary path attribute...assuming the path hierarchy order remains identical despite the new geo names. Edited June 28, 2015 by Kardonn Quote Link to comment Share on other sites More sharing options...
Hogdeath Posted July 1, 2015 Share Posted July 1, 2015 Hi , Do you know how to bring an animated alembic into Houdini, fill it with particles fluids? thankx Hogdeath Quote Link to comment Share on other sites More sharing options...
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