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smoke swirl, vorticity with smoke solver.


Rus

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Hey guys,

I'm trying to build a smoke simulation, and I want to know how can I controll smoke swirl or vorticity. It's based on smoke solver (not pyro solver).

In Maya Fludis we have "swirl" attribute, in FumeFx and PhoenixFD its "vorticity", is there any equivalent to this in Houdini?

Right now I'm using 2 Gas Turbulence microsolvers with different "swirl" sizes and Turbulence levels - is this a corret way to get a swirling smoke?
I also tried Gas Disturbance - but I got some wierd shapes.

 

I got a couple examples of what i'm talking about:
this is Phoenix FD
https://vimeo.com/86036787

Maya Fluids

https://vimeo.com/51856494   - (for those who is not familiar with Maya Fludis) in this example there is no "turbulence",  the "swirl" parameter makes all the curly motion. Not sure how to explane it.

 

This one is really nice too
https://vimeo.com/126576359

Thanks.

Edited by Rus
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Okay so here is what I got.
https://youtu.be/98xuZ8PgAVk

 

It's better than it was before, and there is not much difference but I like 02 more than 01.

On this tests  I used Gas Turbulence and Gas Disturbance microsolvers, I also tied Gasvortexconfinement and Gasvortexequalizer - but didn't like the results.

 

And I have a new question - I've heard that it's possible to advect color by already cached simulation. Something like a "post sim", not sure. So how can I set that up?

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