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Curved motion blur on volumes

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Hello, I was wondering if there's a way to get a more correct motion blur for things like fire, where small details lives for much shorter time than 1 frame, and doesn't generate a long streak. or the shape of the flame is not consistent in for the lenght of 1 frame, so we see a curvy shape.

I guess it can be faked in different ways, but maybe there is a way which gets closer to what actually happens in reality..

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