creativeneon Posted July 6, 2015 Share Posted July 6, 2015 hi i am really new to Houdini and trying to understand the vast world of it. i have a query , it might be very silly of me to ask . in vopsop there are so many things i get tangled with and get confused. ** when do we use add and multiply node , fitrange and etc. ** just a random thought Can we scatter in a VOPSOP other than using a scatter SOP. are there any tutorials which can explain all the basic factors of vopsop . Quote Link to comment Share on other sites More sharing options...
acey195 Posted July 6, 2015 Share Posted July 6, 2015 (edited) VOPSOP and VEX Wrangle nodes are just some lower-level scripting tools to create more custom nodes. Most of the VOPs are just mathematical operators, so if you want to do, and know some basic programming you can spend a lot of time fiddling around. In the case of a VOPSOP, you should see it as a shader operator, because it operates on all of your points by default. and VOPSOPS at least in <H14 could not generate geometry. For that you needed an AttribVOP, but I think in H14 they kind of merged AttribVOPs and VOPSOPs, and attributeWrangles and pointWrangles. On the specifics of a scatter node, it would be possible to do in an attributeVOP/Wrangle, but remember that native nodes are usually faster, except when you can replace multiple nodes with a wrangle, or especially looping structures. I would just suggest searching for VOP in this forum as a whole and download some files that people have posted. For some tutorials I have this and the following videos in the playlist: Edited July 6, 2015 by acey195 Quote Link to comment Share on other sites More sharing options...
creativeneon Posted July 6, 2015 Author Share Posted July 6, 2015 hey, thank you very much acey195 . i really apprciate your help. i am looking on the tuts. and its awesome. Quote Link to comment Share on other sites More sharing options...
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