bcoy Posted July 8, 2015 Share Posted July 8, 2015 I've been trying to set up a file where a group of objects in an rbd sim can be deactivated after they fall and then manually rotated so their local up vectors align with the world y axis. The problem I'm having is that the pivot seems to be off and I cant get the pieces to rotate around their centroids. Any help or ideas would be appreciated. rbd_crowd_rotations.hipnc Quote Link to comment Share on other sites More sharing options...
sho Posted July 11, 2015 Share Posted July 11, 2015 Though I don't fully understand your setup, I guess you wanna use Spherical Linear Interp VOP to blend quaternion instead of Mix VOP. rbd_crowd_rotations_slerp.hipnc Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.