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rotating packed primitives inside dops


bcoy

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I've been trying to set up a file where a group of objects in an rbd sim can be deactivated after they fall and then manually rotated so their local up vectors align with the world y axis.  The problem I'm having is that the pivot seems to be off and I cant get the pieces to rotate around their centroids.  Any help or ideas would be appreciated.

rbd_crowd_rotations.hipnc

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