ObiNon Posted July 14, 2015 Share Posted July 14, 2015 hey guys I want to transform polygon primitives a random distance from their surface. I am using a facet sop to break the surface into primitives, and then primitive sop ... but how do i push the individual primitives randomly along their normals ? this is probable really simple :-/ Quote Link to comment Share on other sites More sharing options...
Hudson Posted July 14, 2015 Share Posted July 14, 2015 (edited) after your facet(or in it) create point normals(Make sure to check "unique points" in the facet-SOP), thereafter promote N to primitives(attribute promote-SOP) and then in a attribute wrangle-SOP run over points but type this: v@P += v@N *rand(@primnum)*2; should work Edited July 14, 2015 by Hudson Quote Link to comment Share on other sites More sharing options...
ObiNon Posted July 14, 2015 Author Share Posted July 14, 2015 +1 Quote Link to comment Share on other sites More sharing options...
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