Swapniel16 Posted July 18, 2015 Share Posted July 18, 2015 Hello everyone, I created Ocean in houdini, exported it as bgeo, and imported again in houdini. This I did to assign a texture of foam so that it will render faster. Its a single image of foam. Now I want to change the tiles of the texture(i.e, I want to repeat the pattern.), but when I attach a uvproject or similar such nodes at sop level, the displacement of mesh also changes. At shader level, I'm applying displacement maps. How to tile the texture without changing the displacement of Mesh. Shader is "mantrasurface". I tried searching on Odforce but couldn't find appropriate solution. Or rather I'm not understanding how to do it. Please if anyone could help me out. Thanks. Quote Link to comment Share on other sites More sharing options...
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