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Different UV set for Mesh and Texture applied


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Hello everyone,

 

I created Ocean in houdini, exported it as bgeo, and imported again in houdini. This I did to assign a texture of foam so that it will render faster. Its a single image of foam. Now I want to change the tiles of the texture(i.e, I want to repeat the pattern.), but when I attach a uvproject or similar such nodes at sop level, the displacement of mesh also changes. At shader level, I'm applying displacement maps. How to tile the texture without changing the displacement of Mesh. Shader is "mantrasurface".

 

I tried searching on Odforce but couldn't find appropriate solution. Or rather I'm not understanding how to do it. 

 

Please if anyone could help me out.

 

Thanks.

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