Lucas van Rossum Posted July 20, 2015 Share Posted July 20, 2015 Hi Im sure this is very easy but i am a bit lost with pointcloud. The idea is to add the Pscale of the current point with the Pscale of point cloud points and compare it to the distance between the this two points. It should return if they collide. For the first iteration it works: but the second one failed: Collision.hip thank you lucas Quote Link to comment Share on other sites More sharing options...
ChristopherC Posted July 21, 2015 Share Posted July 21, 2015 Hi Lucas, I didn't take the time to debug your setup but came up instead with a fresh scene that counts the number of collisions for each point. I wrote the logic in VEX as I find it easier to read but it should be easily convertible into a VOP node. count_collisions_based_on_pscale.hipnc Quote Link to comment Share on other sites More sharing options...
Lucas van Rossum Posted July 21, 2015 Author Share Posted July 21, 2015 Thanks chrisopher I completely agree with you. it's much more easier to read in vex code. I'll give up with VOP when using a point cloud . Quote Link to comment Share on other sites More sharing options...
pbarua Posted July 22, 2015 Share Posted July 22, 2015 You can use "POP Interact" by linking pscale to Core Radius. Quote Link to comment Share on other sites More sharing options...
ChristopherC Posted July 22, 2015 Share Posted July 22, 2015 What I understood from his question is that he seemed to only want counting the number of collisions, not to apply any repelling force? Is this possible with the `POP Interact`? Quote Link to comment Share on other sites More sharing options...
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