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Lighting and Matrix Effects


bayway

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hi there,

a couple of questions for all you houdini pros...im quite new to it all you see.

firstly, does anyone know of anyway to simulate how light shafts look when they shine through into a dusty room? i got pointed in the direction of the atmosphere operator?!

also,is there any way to do matrix style motion blur using particle effects?

cheers in advance for any ideas,

bayway

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