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Point rotation around axis or normal (for export in maya) / not stampi


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Hi guys. I'm trying to get point rotation around local axis (around local Y axis)

I need to export points in Maya later, so I can't use copy sop for stamping.

If I use transorm sop with Copy Stamping I can rotate Objects along local axis, but if I'm trying to edit rot and orient point attributes points are rotating in worldspace (around world XYZ) not along local axis.

If I use orient attribute points are aranged in worlspase, not along normal.

 

Can sombody help with that, please?

 

ps I found Make Instance Transofm Vex node, but 'Ive got no Idea how to use it >__>

point_rotation_001.hip

Edited by Anatol
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Found nice topic

http://forums.odforce.net/topic/19482-orient-rot-n-up-v-etc-instance-rotation-question/

dancing teapots

Looks really close to that what I'm looking for. Now braking my head on this (quaternions, poly frame etc  :wacko: . even if point has N attribute network isn't working without polyframe )

dancing_teapots.hip

Edited by Anatol
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