dchow1992 Posted July 31, 2015 Share Posted July 31, 2015 Hi All, I am doing some bullet simulations and am going to have to clean up alot of stationary spinning wood splinters, is there an easy way to isolate the majority of the misbehaving pieces? Quote Link to comment Share on other sites More sharing options...
anim Posted August 1, 2015 Share Posted August 1, 2015 (edited) you should try POP Speed Limit (min/max spin) and POP Drag Spin to calm them down in the first place but for detecting spinning particles you can get length of their angular velocity like: length(v@w)>threshold; Edited August 1, 2015 by anim Quote Link to comment Share on other sites More sharing options...
dchow1992 Posted August 6, 2015 Author Share Posted August 6, 2015 Yep that's what I ended up doing, thanks for the tip =] Quote Link to comment Share on other sites More sharing options...
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