Mind Thrower Posted August 4, 2015 Share Posted August 4, 2015 Hi! There still no possibility to geometry self collision in animated objects? For example I have tube, put in it two bones, capture them and animate rotation, just like elbow or knee. Cloth is not the solution, i'd tested it and it is veeery unstable. May be this can be done in vex. Watched course about VEX, there was week about collisions, but with another object. Very sad, that muscles have no self collisions. I still don't understand why it is not fixed yet(from H8 version). Quote Link to comment Share on other sites More sharing options...
Farmfield Posted August 4, 2015 Share Posted August 4, 2015 You can use the PBD for this, the grain solver, so you'd animate with the mesh intersections and then add the grain solver on top and sim the collisions, this will give you volume preservation, etc... 1 Quote Link to comment Share on other sites More sharing options...
Mind Thrower Posted August 5, 2015 Author Share Posted August 5, 2015 Thank you, Farmfield! I'll try this and write about results. Quote Link to comment Share on other sites More sharing options...
Farmfield Posted August 5, 2015 Share Posted August 5, 2015 Looking forward to it. Quote Link to comment Share on other sites More sharing options...
Mind Thrower Posted August 10, 2015 Author Share Posted August 10, 2015 Finally made it on VEX, with help of my friend) Later upload video on vimeo. 1 Quote Link to comment Share on other sites More sharing options...
Mind Thrower Posted November 30, 2015 Author Share Posted November 30, 2015 (edited) Upload video on vimeo. Better later, than never) Made simple scene where i combine muscle and bone deformations and made self collisions with no intersection. It's not final research, just start of it. Edited November 30, 2015 by Mind Thrower 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.