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Geometry self collision.

Mind Thrower

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There still no possibility to geometry self collision in animated objects?

For example I have tube, put in it two bones, capture them and animate rotation, just like elbow or knee.

Cloth is not the solution, i'd tested it and it is veeery unstable.

May be this can be done in vex. Watched course about VEX, there was week about collisions, but with another object.

Very sad, that muscles have no self collisions. I still don't understand why it is not fixed yet(from H8 version).

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