avivbarami Posted August 17, 2015 Share Posted August 17, 2015 Hi, I'm trying to figure out how I can emit the same "granular soild" multiple times, and have it inherit the original geometry (before I turn it to particles and send it to dops). I tried using the shelf tool and changed the object's creation time and the source's impulse activation to ($F + 9) % 10 == 0, and everything simulates just fine, but I can't see how (and if) I can use the "point deform" setup that the shelf created to deform a copies of the original geometry.. Is there a better way of doing that? Can I somehow imbed my geometry like in FEM? Here's a successful example of what I'm tring to achieve: https://vimeo.com/groups/72092/videos/136186836 Appreciate the help, Thanks. Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted August 17, 2015 Share Posted August 17, 2015 If you load the bacon drop example from the pop grains help card: https://www.sidefx.com/docs/houdini14.0/nodes/dop/popgrains That is setup showing how to deform multiple copies. Quote Link to comment Share on other sites More sharing options...
avivbarami Posted August 17, 2015 Author Share Posted August 17, 2015 Exactly what I needed, Thanks! Quote Link to comment Share on other sites More sharing options...
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