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Granular Solid - emitting multiple objects


avivbarami

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Hi,

I'm trying to figure out how I can emit the same "granular soild" multiple times, and have it inherit the original geometry (before I turn it to particles and send it to dops).

I tried using the shelf tool and changed the object's creation time and the source's impulse activation to ($F + 9) % 10 == 0, and everything simulates just fine,

but I can't see how (and if) I can use the "point deform" setup that the shelf created to deform a copies of the original geometry..

 

Is there a better way of doing that?

Can I somehow imbed my geometry like in FEM?

 

Here's a successful example of what I'm tring to achieve:

https://vimeo.com/groups/72092/videos/136186836

 

Appreciate the help,

Thanks.

 

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