hankk0722 Posted August 18, 2015 Share Posted August 18, 2015 Hi everyone. I have done this personal project to learn FLIP and ocean surface filtered by point velocity from flip. If you have any comments please feel free. Quote Link to comment Share on other sites More sharing options...
Jebbel Posted August 18, 2015 Share Posted August 18, 2015 cool! I'm interested in your FlipFluidObject settings and your VDB Meshing settings . This looks very clean and stable! Well done. Quote Link to comment Share on other sites More sharing options...
jrockstad Posted August 19, 2015 Share Posted August 19, 2015 Yes indeed, looks very sharp. Nice work! Quote Link to comment Share on other sites More sharing options...
hankk0722 Posted August 21, 2015 Author Share Posted August 21, 2015 Thanks a lot! I almost left default in settings. In FLIPFluidObject, I set the value of particle separation lower to get higher resolution. It's similar way in VDB mesh settings. Quote Link to comment Share on other sites More sharing options...
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