magneto Posted August 25, 2015 Share Posted August 25, 2015 Hi, What is the best or easy way to deform RBD packed objects on impact? Should I be gathering these points, then unpacking the RBD objects in a SOP Solver after Bullet Solver, create some deformation (how) and then packed the result again? I couldn't find anything on the forums. Thanks Quote Link to comment Share on other sites More sharing options...
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