houdini1987 Posted August 29, 2015 Share Posted August 29, 2015 Hi, I am stuck in a weird problem for one of my project. In fact there are 2 problems: 1) I have a source from where points are emitting inside pop. Outside pop, using copy sop spheres has been copied on per point. Problem is spheres intersect each other when they collide. How to use collision in this case? 2) When points are emitted they tend to align with them selves so they look streamlined. How to break them so that they look little scattered not so much but little just to give variation? Thanks. Quote Link to comment Share on other sites More sharing options...
houdini1987 Posted August 30, 2015 Author Share Posted August 30, 2015 Any help? Quote Link to comment Share on other sites More sharing options...
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