3__ Posted November 21, 2004 Share Posted November 21, 2004 simple problem: I have a camera linked to an object in world space, Is there a way I can have the camera not inherit its parent's rotation? the parent object is also on a path. thanks, -cpb Quote Link to comment Share on other sites More sharing options...
edward Posted November 21, 2004 Share Posted November 21, 2004 This question should really go on the wiki. If you need the camera to follow some object, you could just give it a Look At. Otherwise, insert a Blend object right before your camera. Turn off the RX/RY/RZ/SX/SY/SZ buttons of the Mask 1 parameter. Quote Link to comment Share on other sites More sharing options...
3__ Posted November 21, 2004 Author Share Posted November 21, 2004 yep looks good now, thanks Edward. -cpb Quote Link to comment Share on other sites More sharing options...
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