nico_venster Posted September 14, 2015 Share Posted September 14, 2015 Hello, I'm trying to kill particles from a flip fluid object that goes beyond a certain velocity (particularly in the +y direction). I plugged a POP kill into the particle velocity input of my flip solver with an expression: dead = @v.y > 10; No errors or warnings on the POP kill but its not working, am I missing something regarding the relationship between pops and fluids? Thanks Quote Link to comment Share on other sites More sharing options...
gaurav Posted September 14, 2015 Share Posted September 14, 2015 Turn on Reap Particles found on Flipsolver > Particle Motion > Behavior tab 1 1 Quote Link to comment Share on other sites More sharing options...
Fyre Posted September 15, 2015 Share Posted September 15, 2015 Another option (if you're emitting continuously) is to emit using a source popand a pop solver, then use this for flip particle velocities. You can then use any pop nodes for flip. Quote Link to comment Share on other sites More sharing options...
nico_venster Posted September 15, 2015 Author Share Posted September 15, 2015 Thanks guys, much appreciated Quote Link to comment Share on other sites More sharing options...
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