nico_venster Posted September 17, 2015 Share Posted September 17, 2015 Hello, I am having a problem with the SOP solver when trying to transfer points from a dop import to a points from volume. When I use the attribute transfer on its own the points get moved no problem, but when I use the same attribute transfer inside a SOP solver no dice even though it's the same way I've used it a number of times before. The only difference is that I'm transferring points that was created in a flip fluid simulation and I'm using its dop import as the points source. Any help would be greatly appreciated, thanks! Quote Link to comment Share on other sites More sharing options...
nico_venster Posted September 21, 2015 Author Share Posted September 21, 2015 Hello again, I still haven't been able to solve this problem. To try and solve the visual problem in a different way I tried to take the fluid as it is imported into the fluid SOP from the DOP network. From there I tried to plug the fluid particles into a popnet and use a collision detect to delete the particles. This still is not working...pretty lame haha! What is happening in the shot is a droplet of fluid falls onto a floor and afterwards a little car comes to clean it. Again any help or insight would be greatly appreciated, thanks! Quote Link to comment Share on other sites More sharing options...
paulh Posted September 21, 2015 Share Posted September 21, 2015 Hi, Can you post a .hip file? It's a lot easier (and more fun) to figure out a problem with a scene in front of you. Otherwise it's just guessing. Quote Link to comment Share on other sites More sharing options...
nico_venster Posted September 22, 2015 Author Share Posted September 22, 2015 Hi Paul, thanks for your interest in my predicament haha! I have attached a file which includes everything (including my fragmented attempts) except for the animated alembic file as it is a bit too big to upload and I tried to save out an obj and animate it in houdini but I found that I also couldn't upload an obj. If you have any input or pointers I would greatly appreciate it, thanks! odforce_fluid_pops.hipnc Quote Link to comment Share on other sites More sharing options...
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