ibaniser Posted September 21, 2015 Share Posted September 21, 2015 Hi guys, I have a scene where I have turned some popnet particles into curves, and then to polygon through the extrude sop. I cached it as a .bgeo and rendering it in Houdini gives me motion blur. I used ply2vrmesh tool so I can bring the bgeo into Maya as a vrmesh file. Everything is fine except I have no motion blur, after looking at the velocity pass my guess is that motion blur was not baked into the .bgeo export. Or was it the conversion into vrmesh that left motion blur out? Any help would be greatly appreciated. Quote Link to comment Share on other sites More sharing options...
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