wandersonp Posted September 23, 2015 Share Posted September 23, 2015 Hey guys Im trying to create a hard constraint in some points of a tetrahedralize geometry, and I apply that s@constraint_name = "hard"; s@constraint_type = "position"; how can I do to stick the ground pieces in my FEM simulation and make the shape behave like soft rubber or iron. Thanks bar_deforming_FEM_v001_t001.hip Quote Link to comment Share on other sites More sharing options...
MrScienceOfficer Posted September 24, 2015 Share Posted September 24, 2015 The pintoanimation int attribute will allow you to pick which points are effected by the, I believe, targetP vec3 attribute, the documentation will give you all the proper names and types. You may need to turn up targetStiffness, but you can do that through the parm on the solid object. Quote Link to comment Share on other sites More sharing options...
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