Cain&Able Posted September 24, 2015 Share Posted September 24, 2015 Hey, have two rbd packed objects (A wall and some glass for example) and two rbd packed colliders (two spheres animated through the scene). How can I make the wall only be affected by one of the spheres, but the glass be affected by both? -Unfortunately cant post a scene from work I've tried adding it at point level in sops but it only works on basic geo, want it to work in dops. Would be much appreciated! Thanks Quote Link to comment Share on other sites More sharing options...
Guest tar Posted September 24, 2015 Share Posted September 24, 2015 Can you just use the 'Impact Group' of fractureparmsDOP? Quote Link to comment Share on other sites More sharing options...
kungFu Posted September 25, 2015 Share Posted September 25, 2015 check out tamte's [Thomas's] file third post down "ts_bullet_collisiongroups.hip" https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=177142 -js Quote Link to comment Share on other sites More sharing options...
Cain&Able Posted September 25, 2015 Author Share Posted September 25, 2015 Perfect! Thanks very much. Quote Link to comment Share on other sites More sharing options...
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