magneto Posted September 26, 2015 Share Posted September 26, 2015 Hi, If you have a head model talking for example, how can you bring this animation and "make the animation stick" in a FLIP simulation? I used Volume From Points but the first problem is that the number of points change as the model is deforming. Apart from that I used a SOP solver in the second input of the FLIP solver to bring the points from animated head model, and used P to calculate v from the current FLIP particles' position but I am not keeping the animation as the FLIP changes everything. How can I keep the original SOP animation and yet make the particles be influenced by FLIP? Thanks Quote Link to comment Share on other sites More sharing options...
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