jkunz07 Posted September 30, 2015 Share Posted September 30, 2015 I know of a few detail attributes that affect how geometry is drawn in the viewport. 'gl_showallpoints' 'gl_lit' Does anybody know if these are documented anywhere or if there is a list of all of them somewhere (maybe in $HFS ?) Thanks! Quote Link to comment Share on other sites More sharing options...
magneto Posted September 30, 2015 Share Posted September 30, 2015 Does the first one work? I tried it as an int detail attribute, but got no change in the viewport. I think Mark said it before that gl_lit is the only one. Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted September 30, 2015 Author Share Posted September 30, 2015 'gl_showallpoints' works, it's part of the grain setup. So if you have grains constrained together it still shows the points and sprites instead of just the constraint prim. (http://www.sidefx.com/docs/houdini14.0/nodes/sop/grainsource) There is also 'gl_wireframe' I've found. 2 Quote Link to comment Share on other sites More sharing options...
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