cwalrus Posted September 30, 2015 Share Posted September 30, 2015 (edited) Hi - Following Particle Skulls tutorial called "Initial State for Dynamics / H14 Tut" on vimeo, I tried to set up a sand simulation where the sand reacts to some forces, and then subsequently I use that as the initial state for future reactions. The primary question seems to be this: you can pipe a .sim file into "initial State" on a DOPNetwork, but if you try to pipe it into a file node WITHIN the network, you get no love. Any suggestions? Files attached. thank you! Archive.zip Edited September 30, 2015 by cwalrus Quote Link to comment Share on other sites More sharing options...
cwalrus Posted September 30, 2015 Author Share Posted September 30, 2015 Also I realized that in that file the file node is not set to "read" yet; However, that doesn't work either.... Hmmmmmmmm any ideas? thanks humans Quote Link to comment Share on other sites More sharing options...
cwalrus Posted September 30, 2015 Author Share Posted September 30, 2015 Ok I found this which seems like the answer: http://forums.odforce.net/topic/23553-pop-grains-issuesqueries/?hl=%2Bpop+%2Binitial+%2Bstate But doesn't work at all... I'm staring to suspect my mac or apprentice version... will try tomorrow on a PC at work.... Quote Link to comment Share on other sites More sharing options...
cwalrus Posted October 1, 2015 Author Share Posted October 1, 2015 Ok - so yes, using Houdini on a Mac is a disaster. I wish it were otherwise. This worked on a PC. Additionally, if you want to use rigid bodies / static bodies on a POPGrain node with an initial state set, you have to set up the static bodies before you set the initial state, even if you don't animate them at the time. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.