carlov Posted September 30, 2015 Share Posted September 30, 2015 Hiya, I'm trying to develop an asset to be used in Maya with the Houdini engine. I did a simple test where I compute the velocity (from an alembic file) with a trail sop and pass the fitted length of the result to the Cd attribute of my input geo. It looks like I cannot get any velocity with the trail sop (under Maya, works perfectly in Houdini of course). Is there something that I set form the Maya side ? I've very little experience with it Thanks, cheers! Quote Link to comment Share on other sites More sharing options...
acey195 Posted September 30, 2015 Share Posted September 30, 2015 Hi Carlo, I haven't used the Houdini Engine with Maya personally, but as I understand it, the trail sop works with the Houdini Frame slider, right? So I am not entirely sure if the animation systems are completely inter-linked. You might need to bake the animation first, before you can play it using Maya's animation slider. Quote Link to comment Share on other sites More sharing options...
carlov Posted October 1, 2015 Author Share Posted October 1, 2015 Hiya thanks! Got the answer here https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=41689 The trails SOP does depend on time, in effect. I've tried encapsulating the alembic file into the asset and it works.. Quote Link to comment Share on other sites More sharing options...
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