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Trail sop in houdini engine


carlov

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Hiya,

I'm trying to develop an asset to be used in Maya with the Houdini engine.

I did a simple test where I compute the velocity (from an alembic file) with a trail sop and pass the fitted length of the result

to the Cd attribute of my input geo.  It looks like I cannot get any velocity with the trail sop (under Maya, works perfectly in Houdini of course). 

Is there something that I set form the Maya side ? I've very little experience with it :)

 

Thanks, cheers!

 

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Hi Carlo,

 

I haven't used the Houdini Engine with Maya personally, but as I understand it, the trail sop works with the Houdini Frame slider, right?

So I am not entirely sure if the animation systems are completely inter-linked.

 

You might need to bake the animation first, before you can play it using Maya's animation slider.

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