Alkyum Posted October 1, 2015 Share Posted October 1, 2015 (edited) Hi guys, I have a problem when I'm orienting instanced meshes on points. I know what the problem is, I'm using the Copy SOP with "N" attribute to scatter low-poly on a mesh. Then I simulate the result (lot of packed geometries) in a DOP. At the end of the Dop I have an "orient" and my "N" from the COPY SOP. The problem is that the Instancer only take the "orient" attribute as rotation information and not the "N" from the beginning. My instances are completely in the wrong way but they follow the rotation from the "orient" (Dop). I just need to mix my N (Vector) and my Orient (Quaternion) into a new Orient that match with my pieces at the end of the Dop. I tried to be as clear as I can... Thank you ! Edited October 2, 2015 by Alkyum Quote Link to comment Share on other sites More sharing options...
anim Posted October 1, 2015 Share Posted October 1, 2015 you can just rename your orient to rot however be aware that N itself is not enough to define stable rotation Quote Link to comment Share on other sites More sharing options...
Alkyum Posted October 1, 2015 Author Share Posted October 1, 2015 I'm crying right now..Working on that the entire day, using quaternion, matrix and alignement to finally find this at 7PM !Thank you Tomas, I tried this Yesterday and I was convince that it wasn't working Quote Link to comment Share on other sites More sharing options...
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