Fyre Posted October 5, 2015 Share Posted October 5, 2015 Just wondering, in the RBD solver you can set the solver the node will use; RBD, Bullet or ODE, but how can i set this when im just using the static solver for pop collisions? I'm assuming it defaults to Bullet, but what if i wanted to set it to RBD? Quote Link to comment Share on other sites More sharing options...
fathom Posted October 5, 2015 Share Posted October 5, 2015 the rbd solver can switch what data it's using for collisions because it's the solver that's handling the collisions. the pop solver can't switch because it's not designed to work with different types of collisions. for colliding against objects, i believe the pop solver uses the direct geometry itself (not converted to anything). you can look at the "gas collision detect" microsolver to get more info. other solvers will use whatever they're set up for to do collisions -- like smoke/pyro will use volume representations. so it's up to the actual solver to utilize the data being generated on your objects. Quote Link to comment Share on other sites More sharing options...
Fyre Posted October 6, 2015 Author Share Posted October 6, 2015 Ah I see, makes more sense now. Thanks for the clarification Quote Link to comment Share on other sites More sharing options...
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