lisux Posted December 1, 2004 Share Posted December 1, 2004 Hi everyone. I've seen that is possible to store information in other channels than density in a 3d texture using a custom i3d shader. Is possible to do it using VOPs ? I've seen that the VOP i3d shader only has an output for the density variable, i'm interesting to generate textures that stores more information. Thanks. Quote Link to comment Share on other sites More sharing options...
sibarrick Posted December 1, 2004 Share Posted December 1, 2004 Haven't done this for a while but I think you just treat it like a deep raster file. That is you just create exported parameters and these get stored in the i3d format along with the density. Don't quote me though, this is pretty hazy. Quote Link to comment Share on other sites More sharing options...
lisux Posted December 1, 2004 Author Share Posted December 1, 2004 Haven't done this for a while but I think you just treat it like a deep raster file. That is you just create exported parameters and these get stored in the i3d format along with the density. Don't quote me though, this is pretty hazy. 15238[/snapback] Ok thanks i'll try it Quote Link to comment Share on other sites More sharing options...
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