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Upres Sand equivalent for particle systems?


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The point replicate SOP definitely still exists

 

There is popreplicate in DOPs which is intended to be used with particle systems

 

There isn't really one best approach to upresing particles systems it depends a lot on the setup and desired effect.

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It's a SOP level node, you'd have to go inside your particle's geometry container where you can find it in SOP context.

 

The closest thing at OBJ level would be the point replicate procedural shader that would generate more points at rendertime, but that can be tricky to set up so I'd suggest starting with the point replicate SOP first.

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