floriannolan Posted October 10, 2015 Share Posted October 10, 2015 Hi all, I have a sphere wich is keyframe animated, so in my dop, the RDB Object node as "Use deforming Geometry" activated. When I start the simulation, the smoke doesn't move until I put "Create Active Object" on. But the problem is that the animation is no longer the same. Is anyone have some tips? Here is my scene if you want to understand what I'm trying to do. Thanks ! test_smoke.hip Quote Link to comment Share on other sites More sharing options...
Guest tar Posted October 11, 2015 Share Posted October 11, 2015 The scene works appears to work. The sphere moves up and affects the smoke. Quote Link to comment Share on other sites More sharing options...
fathom Posted October 11, 2015 Share Posted October 11, 2015 if you have an object that's already animated outside of dops, use a static object dop and merge it into your network after the smoke solver with the static object on the left side of the merge. Quote Link to comment Share on other sites More sharing options...
floriannolan Posted October 29, 2015 Author Share Posted October 29, 2015 Thanks fathom ! Quote Link to comment Share on other sites More sharing options...
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