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RBD collision problem with smoke


floriannolan

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Hi all,

 

I have a sphere wich is keyframe animated, so in my dop, the RDB Object node as "Use deforming Geometry" activated.

When I start the simulation, the smoke doesn't move until I put "Create Active Object" on.

But the problem is that the animation is no longer the same.

Is anyone have some tips?

 

Here is my scene if you want to understand what I'm trying to do.

 

Thanks ! :)

test_smoke.hip

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