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Rendering Animated Volume Isosurface


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Hi all,

Once again I'm jumping in at the deep end :/

 

I need to render a mitochondria splitting up from it's elongated pill shape, into several spherical drops.

I'm trying to do this by using metaballs to create a volume and then rendering that volume directly.

However, there seems to be a lot of 'jiggle' in the renders, I'm guessing as the volumes are re-evaluated every frame some voxels have are in and out of the volume frequently.

 

Is there any way to get rid of the 'jiggle' so that the volumes render smoothly in time?

 

post-7986-0-43865900-1444518359_thumb.pn

mitochondria.hipnc

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