Damo Posted October 12, 2015 Share Posted October 12, 2015 (edited) In my scene I have a comet which is flying over a city. I'm having trouble getting the smoke from the pyro to stay on the path the comet passed on rather than flaying out. The smoke from a comet in my mind stays on the original path the comet took, but I'm having trouble getting this effect. How can I 'narrow down' the smoke trail? fireball_1.hip Edited October 12, 2015 by Damo Quote Link to comment Share on other sites More sharing options...
Guest tar Posted October 12, 2015 Share Posted October 12, 2015 You can reduce the 'Scale Velocity' in the /obj/Comet_Core_Fire_DOP/source_fuel_from_Comet_Geo to something like 0.1. That will keep it from spreading. Quote Link to comment Share on other sites More sharing options...
sfpar Posted October 12, 2015 Share Posted October 12, 2015 You can also use "Drag Force" to control the spread Quote Link to comment Share on other sites More sharing options...
Damo Posted October 12, 2015 Author Share Posted October 12, 2015 great this is more like it. Now to rework my shader. Thanks. Quote Link to comment Share on other sites More sharing options...
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