Whatsinaname Posted October 20, 2015 Share Posted October 20, 2015 (edited) The idea was to test some stuff with POP advect by volume, but I ran into an issue where it seems like I cannot make it work. I've got no idea, so maybe anybody here can help me. Here's what I've done: Particles are seeded into the fluid sim's density and then they are supposed to get advected by the POP advect. Deactivating it gives me the exact same result as activating it. When I just use the fluid emitter's density in order to seed the particles, the result is the same (no effect from POP advect by volume). It might be a simple issue, but I'm not getting behind it, tonight. There are velocities present (at least that's what the visualisation tells me) and even setting force scale to some nuts values, like 100, gives me no result. So any help is very much appreciated. particle_advection_002.hipnc Edited October 21, 2015 by Phlok Quote Link to comment Share on other sites More sharing options...
anim Posted October 21, 2015 Share Posted October 21, 2015 you are not sourcing any points, what you see is just guide set Emmision Type in source_first_input to All Points instead of Scatter Onto Surfaces (as inputs is just points) 1 Quote Link to comment Share on other sites More sharing options...
Whatsinaname Posted October 21, 2015 Author Share Posted October 21, 2015 Duh! I need something hard to hit my head with. Quickly! Thanks for the reply!! Quote Link to comment Share on other sites More sharing options...
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