cwalrus Posted October 22, 2015 Share Posted October 22, 2015 Hi humans - I have several different leaves copied onto a particle system via a copy sop. But the copy sop ignores the nice textures I set up on the leaves... I'm importing them via Object Merge. Any ideas how to get the copies to keep their textures / uvs / etc? Thanks! Quote Link to comment Share on other sites More sharing options...
bluciensky Posted October 22, 2015 Share Posted October 22, 2015 on your copy SOP, Attribute tab check Use template point attribute Quote Link to comment Share on other sites More sharing options...
cwalrus Posted October 22, 2015 Author Share Posted October 22, 2015 Yeah i had tried that - no luck..... Quote Link to comment Share on other sites More sharing options...
fathom Posted October 22, 2015 Share Posted October 22, 2015 (edited) that toggle will actually CHANGE the attributes on your copy source geo, so you probably want that off unless you want each copy to inherit/be modified by the template geo. your uvs should come thru fine. presumably you have the same material on your new geo (you suggested you're pulling from a different geo with an object merge). edit: if the goal is to have different materials (like say you're stamping different sources) then apply the material as a sop in your original geo and it should come thru as a prim attribute into your copy. Edited October 22, 2015 by fathom Quote Link to comment Share on other sites More sharing options...
cwalrus Posted October 22, 2015 Author Share Posted October 22, 2015 AHA! I had applied the material to their top levels - when I applied it within the geometry level it came through. Thanks guys! Quote Link to comment Share on other sites More sharing options...
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