phong Posted October 24, 2015 Share Posted October 24, 2015 Hi! I was wondering why when having active RBD objects in a passive RBD container start to gain very aggregated velocities when the passive deforming RBD starts moving around. I was expecting to have pretty much a box with some objects in and the box moves around. But when the box moves around all RBD contents inside would just go crazy and pop out like popcorn. Tried multiple collision substep settings, played around with density ratios, bounciness, all kinda the same result. I'm using bullet rbd solver for that. Thanks! Nhat Quote Link to comment Share on other sites More sharing options...
NSugleris Posted October 26, 2015 Share Posted October 26, 2015 It will be much easier if you include a hip file, I'd check your box geo's actual collision geo. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.