johnnycore Posted October 26, 2015 Share Posted October 26, 2015 Hi guys! I'm having problems using the new Material Stylesheets.. This is my current geometry setup: /OBJ/GEO NODE --> (multiple) GEO NODES for example: /obj/male_01/hair /obj/male_01/body /obj/male_01/shoes Now I want to assign a material to the shoes of male_01 agent, but I cant get it to work in any way. So when I use the packedit node I cant see further down my agent's root name, maybe this could be the problem? Quote Link to comment Share on other sites More sharing options...
cwhite Posted October 26, 2015 Share Posted October 26, 2015 I believe you're missing a level in the hierarchy - the top level target is the agent primitive(s) you want to affect, then the next sub-target is the agent shape, and the third sub-target is the primitives in the shape's geometry. Quote Link to comment Share on other sites More sharing options...
johnnycore Posted October 27, 2015 Author Share Posted October 27, 2015 I got it working allready, it seems that my sub geometry are not named the way they should. Instead; they are named 1, 2, 3, 4, 5 and 0 is the agent itself for some reason. Is there a way to check what the sub names are from an agent? Uunpacking does show the names, neither does the packedit SOP. Quote Link to comment Share on other sites More sharing options...
johnnycore Posted October 28, 2015 Author Share Posted October 28, 2015 Sorry I made a mistake with my last post, this does not actually work!This was working by accident, would you like to explain a little bit more what with the agent hierarchy please? Any way to see this hierarchy? Its really hard to find in the documentation. Quote Link to comment Share on other sites More sharing options...
johnnycore Posted October 30, 2015 Author Share Posted October 30, 2015 Oke now it is working properly. First target should be the agent name: male2* Subtarget is primitive name: */Body Quote Link to comment Share on other sites More sharing options...
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