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Emission Light Samples


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Hi guys.

I'm doing some tests using shader light emission based on Niels Prayer SciFi Fractal tutorial. 

But when I pull the values up and use just shader light emission with no other lights I see a lot of noise. 

 

I can increase the pixel samples but it increases a lot the render time. 

 

I would like to know if its possible to just increase emission light samples to keep pixel samples moderate.

 

 

Thanks

Myke

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