cwalrus Posted November 3, 2015 Share Posted November 3, 2015 Hey there- Big fat smoke volume rendering with clearly delineated vert and horiz lines - anyone know what these are? I'm assuming not the voxels themselves... ?!! Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted November 3, 2015 Share Posted November 3, 2015 http://forums.odforce.net/topic/23667-pyro-smoke-artifacts/ Quote Link to comment Share on other sites More sharing options...
fathom Posted November 4, 2015 Share Posted November 4, 2015 looks like the voxels to me. what is your volume rez? try switching your volume filter to gaussian. if it changes, it's definitely the voxels. (volume filter is on the object pane in the render->shading subtab) Quote Link to comment Share on other sites More sharing options...
cwalrus Posted November 4, 2015 Author Share Posted November 4, 2015 will do - thanks for input Quote Link to comment Share on other sites More sharing options...
cwalrus Posted November 4, 2015 Author Share Posted November 4, 2015 holy batshit! that was it. Why does it default to Box for f's sake?! Voxels are a lot bigger than i thought.... Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted November 4, 2015 Share Posted November 4, 2015 Box is faster and producers more detail for hires sims Quote Link to comment Share on other sites More sharing options...
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