Oliver Markowski Posted November 5, 2015 Share Posted November 5, 2015 (edited) Hey guys, is there a way in Houdini to find texture borders like in Maya? I just want to do a proper modelCheck and need to see UVs that are not fused properly (see screenshot from maya). Alembic archive is attached. thx in advance Oli cubeOfFail.abc.zip Edited November 5, 2015 by Oliver Markowski Quote Link to comment Share on other sites More sharing options...
malexander Posted November 5, 2015 Share Posted November 5, 2015 Display Options, Markers tab - change "No Boundaries" to "UV Boundaries". Quote Link to comment Share on other sites More sharing options...
Oliver Markowski Posted November 5, 2015 Author Share Posted November 5, 2015 (edited) Display Options, Markers tab - change "No Boundaries" to "UV Boundaries". Thx mate! Didn't know about that option BUT it doesn't show the square. I double-checked the .abc and it still has the problem when re-imported back into Maya. Edited November 5, 2015 by Oliver Markowski Quote Link to comment Share on other sites More sharing options...
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