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Displacement "edges" problem


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Hi everybody!

 

I have a problem with displacement map.
I have a static geometry with UV, static camera and static lights, but between frames the displacement seems animated, only in edges. It's a very tiny detail, but very annoying in render sequences.

 

I tried to:

-increase displacement in ranges from 0.001 to 0.005, with his bounds

-use PBR renderer, increasing pixel samples to 35 and max ray samples to 20

-render it to 50% and 100%

-use simple displacement shader with UV map displacement and procedural noise displacement

 

I have another pieces with the same problem.

Any solution?

 

Thanks in advance!

 

Files:

https://www.dropbox.com/sh/r4vmfi8awviqa4d/AADade-xCfLS_bpMimzFEzVpa?dl=0

 

PD: sorry if there are a post with this problem (I searched it but I didn't find)

Displacement_problem.hip

Edited by Cuenk89
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