dchow1992 Posted November 15, 2015 Share Posted November 15, 2015 Hey everyone, Trying to make more sense out of matrices and quaternions; Having some trouble orienting a sphere along its velocity vector. Some of it is starting to make sense..but I get lost pretty fast. right now I am taking the vel and creating a coordinate system around it and then using the orient vop. Not sure my setup is proper and am getting weird popping at some points. Thanks for checking it out, David orient_odforce.hipnc Quote Link to comment Share on other sites More sharing options...
anim Posted November 16, 2015 Share Posted November 16, 2015 just subtract center from P before orient since now you are rotating geo, (that's already animated) around 0,0,0 then adding another center offset and what you want is move geo to center(by subtracting), then rotate around 0,0,0, then add center offset back Quote Link to comment Share on other sites More sharing options...
dchow1992 Posted November 17, 2015 Author Share Posted November 17, 2015 thank you, got it working just needed to do exactly that =] Quote Link to comment Share on other sites More sharing options...
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