aoisaki Posted November 16, 2015 Share Posted November 16, 2015 (edited) This is awesome look How can i do this with vop or vex? Attach Files is a gif,please click Edited November 16, 2015 by aoisaki Quote Link to comment Share on other sites More sharing options...
Tyfx567 Posted November 16, 2015 Share Posted November 16, 2015 Some sort of faded cross product idea. Maybe you can make a color ramp gradient on the top and bottom of the psphere and multiply the strength of the amount of crossing in a vop. I'll try it to see if I can do it really quick. Quote Link to comment Share on other sites More sharing options...
Tyfx567 Posted November 16, 2015 Share Posted November 16, 2015 here you go. General idea. attached is an otl I made for trailing particles with vex. very useful. Ball_cross_odforce_me.hiplc Trailing_Particles.otl 2 Quote Link to comment Share on other sites More sharing options...
Tyfx567 Posted November 16, 2015 Share Posted November 16, 2015 Also I forgot to shorten the length. After the trailing particles otl, you should carve the curves using the second U Quote Link to comment Share on other sites More sharing options...
aoisaki Posted November 16, 2015 Author Share Posted November 16, 2015 Also I forgot to shorten the length. After the trailing particles otl, you should carve the curves using the second U Thank you very much ! I will try to understand all these awesome stuff in file! Sorry I'm new to houdini What's "the second U" mean? Quote Link to comment Share on other sites More sharing options...
Tyfx567 Posted November 16, 2015 Share Posted November 16, 2015 Oh.. I worded that wrong. When you lay down a carve sop in houdini there is 4 I think options. The Second U option is the second from the top and it will shorten the curve what is behind the particle which is what we want. Quote Link to comment Share on other sites More sharing options...
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